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Text File  |  1999-11-15  |  4KB  |  101 lines

  1. # Jones 3D Puppet File
  2. #
  3. # centipede.pup
  4. #
  5. # Puppet file for gen_cp.3do
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.  
  15. stand            cp_walk.key                        0x10    0    0    # Stand
  16. walk            cp_walk.key                        0x11    2    2    # Walk
  17. run                cp_walk.key                        0x11    2    2    # Run
  18. walkback        cp_walk.key                        0x11    2    2    # Walk backward
  19. strafeleft        cp_walk.key                       0x11    2    2    # Step left
  20. straferight        cp_walk.key                        0x11    2    2    # Step right
  21. turnleft        cp_walk.key                        0x10    2    2    # Turn left
  22. turnright        cp_walk.key                        0x10    2    2    # Turn right
  23. death            cp_die.key                        0x14    5    5    # Death
  24. hit                cp_hit.key                        0x12    1    3    # Hit 1
  25.  
  26. #---------------------------------------------------------------------------------------
  27. Mode=1, BasedOn=0                                                # Whip drawn
  28.  
  29. #---------------------------------------------------------------------------------------
  30. Mode=2, BasedOn=0                                                # Pistol drawn
  31.  
  32. #---------------------------------------------------------------------------------------
  33. Mode=3, BasedOn=0                                                # Rifle drawn
  34.  
  35. #---------------------------------------------------------------------------------------
  36. Mode=4, BasedOn=0                                                # Shotgun drawn
  37.  
  38. #---------------------------------------------------------------------------------------
  39. Mode=5, BasedOn=0                                                # Bazooka drawn
  40.  
  41. #---------------------------------------------------------------------------------------
  42. Mode=6, BasedOn=0                                                # Grenade drawn
  43.  
  44. #---------------------------------------------------------------------------------------
  45. Mode=7, BasedOn=0                                                # Special weapon drawn
  46.  
  47. #=======================================================================================
  48. Mode=8                                                             # Unarmed swimming
  49.  
  50. #---------------------------------------------------------------------------------------
  51. Mode=9, BasedOn=8                                                # Swim with weapon 1
  52.  
  53. #---------------------------------------------------------------------------------------
  54. Mode=10, BasedOn=8                                                # Swim with weapon 2
  55.  
  56. #---------------------------------------------------------------------------------------
  57. Mode=11, BasedOn=8                                                # Swim with weapon 3
  58.  
  59. #---------------------------------------------------------------------------------------
  60. Mode=12, BasedOn=8                                                # Swim with weapon 4
  61.  
  62. #---------------------------------------------------------------------------------------
  63. Mode=13, BasedOn=8                                                # Swim with weapon 5
  64.  
  65. #---------------------------------------------------------------------------------------
  66. Mode=14, BasedOn=8                                                # Swim with weapon 6
  67.  
  68. #---------------------------------------------------------------------------------------
  69. Mode=15, BasedOn=8                                                # Swim with weapon 7
  70.  
  71. #=======================================================================================
  72. Mode=16                                                            # Unarmed crawling
  73.  
  74. #---------------------------------------------------------------------------------------
  75. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  76.  
  77. #---------------------------------------------------------------------------------------
  78. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  79.  
  80. #---------------------------------------------------------------------------------------
  81. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  82.  
  83. #---------------------------------------------------------------------------------------
  84. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  85.  
  86. #---------------------------------------------------------------------------------------
  87. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  88.  
  89. #---------------------------------------------------------------------------------------
  90. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  91.  
  92. #---------------------------------------------------------------------------------------
  93. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  94.  
  95. #=======================================================================================
  96. Joints
  97.  
  98. 0=23    # 0 = Head joint
  99.  
  100. #---------------------------------------------------------------------------------------
  101. end